Gumroad – Designing, Modeling, and Texturing an Aircraft
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Duration: 12h | Video: .MP4 1920x1080, 24 fps | Audio: AAC, 44.1 KHz, 2 channels | Size: 9.56 GB
Genre: eLearning | Language: English
We’re excited to bring you a tutorial by expert vehicle modeler and Principal Artist at EA Dice, Andreas Ezelius. In this collaboration with Levelup.Digital, Andreas shares his full workflow on how to create a sci-fi aircraft.
Andreas begins by explaining his approach to designing an aircraft and how he organizes his references. He walks you through his AAA techniques and tips for the different phases of modeling in Maya, and covers his UV mapping, baking, painting, and rendering processes. Andreas’ tutorial is a comprehensive demonstration of how an industry veteran creates a high quality model for games and film.
By the end of this tutorial, you will have a full understanding of how Andreas structures and executes a project from start to finish.
Software Used
– Maya
– Substance Painter
Screenshots
Instructor: Andreas Ezelius
Homepage
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