Unity Asset - Volumetric Blood Fluids 1.0.9
This post was published 5 years ago. Download links are most likely obsolete. If that's the case, try asking the uploader to re-upload.

Requirement: Unity 2018.4.16 or higher | File size: 148 MB
- Works on all platforms (PC/Consoles/Android/IOS)
- Supported URP/HDRP rendering since version 7.5.2+ and unity 2019.4.17+
- Supported VR rendering
- Pack includes 17 blood prefabs with baked fluids and decals
- Works out of the box. Just drag and drop on a scene
- Easy scaling (using transform scale)
- Any color
- Any layer for the decal rendering
- Decals appear depend on the height of a blood position (up to 2~5 meters)
- Used screen space decals for standard and URP rendering (it required depth buffer).
- It's fast enough. This method does not duplicate a mesh like a projector and used only 12 triangles per decal.
- The decals can be applied to any surface with angle deviation up to 90 degrees. Also It can be projected on the floor and walls at the same time (but with a little overhead)
- Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls
- The number of triangles per effect 3k-6k.
What's New :
1.0.9
-Replaced decal rendering for HDRP (now used standard HDRP decals)
-Replaced custom decal shader on shadergraph (old shader don't work with VR anymore since hdrp api changed)
-Added VR shadergraph shader for URP (custom decal don't work with VR on some unity versions)
This shader has some limitation (ignore layers don't work and decal inside the projector box can't be rendered)
Homepage
Quick check before we show the links
Helps us keep automated scrapers from hammering the filehosts.