Unity Asset - DOTween Pro v1.0.244
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Requirement: 5.6.7 or higher | File size: 2.2 MB
DOTween Pro extends the free engine DOTween, implementing new features both for scripting and visual scripting.
VISUAL ANIMATION EDITOR
A Component that allows to animate some of its gameObject's properties without scripting: Move, Fade, Color, Rotate, Scale, Punch, Shake, Text, Camera properties and more.
Works also with 2D Toolkit and TextMesh Pro objects.
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events, and can preview animations without entering Play Mode.
VISUAL PATH EDITOR
A Component that allows you to animate its gameObject along a path.
NOTE: the visual path editor currently supports Linear (straight) or curved CatmullRom paths and Transform coordinates (UI paths not supported).
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events.
VISUAL EDITOR MANAGER
An extra Component that can be added from a Path or Animation Editor. It allows to set additional actions to execute when its gameObject is activated or deactivated (especially useful when using a pool system)
ADDITIONAL DOTWEEN SCRIPTING FEATURES
- Additional shortcuts for 2D Toolkit and TextMesh Pro, if present.
- DOSpiral shortcut.
- A low-level system to animate TextMesh Pro text per-character (skew, scale, rotate, shift).
What's New
NEW: TextMesh Pro per-character animation (skew, scale, rotate, translate) with extra handy methods to transform single characters without animating them
NEW: Added TextMeshPro.DOCounter shortcut
NEW: Added DOPath.PlayById method
BUGFIX: Fixed DOTweenPath drawing errors on Mac and when Unity's editor UI is upscaled
BUGFIX: Fixed DOTweenPath handles throwing an error on Unity 2020.2
WHAT'S NEW - DOTWEEN CORE
NEW: Added Async Await methods
NEW: Added SetDelay overload for Sequences that sets the delay as a one-time occurrence instead of using PrependInterval
NEW: Implemented isRelative parameter in From(value) overload
NEW: Added Rigidbody2D.DOPath/DOLocalPath
NEW: Added SetLookAt overload that allows to keep the Z rotation stable
CHANGE: tween.IsActive() now returns FALSE also if the tween is NULL
BUGFIX: Fixed error when completing a Sequence set to Yoyo LoopType but without any loops
BUGFIX: Fixed rare bug with zero-duration Sequences that have a single loop of Yoyo type and an internal callback
BUGFIX: Fixed DOTweenComponent sometimes being added to the scene when stopping the game in editor mode
BUGFIX: Fixed rare Unity crash when calling OnKill when the application is quitting
BUGFIX: Prevented ASMDEF from trying to generate Pro files when Pro is not present
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