Unity - Stylized Water 2 - 1.0.8
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Requirement: Unity 2019.3.7 or higher | File size:18.3 MB
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
Features:
• Deep, shallow and horizon color controls
• Intersection foam effect with other objects
• Unlit/simple and advanced shading modes
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading toggle (low poly look)
• Planar reflections (excluding VR)
• Separate control over skybox- and sun reflections
• Sparkles based on normal map
• Refraction, distorts objects underneath water surface
• UV- or world-projected tiling (endless water)
• Vertex color support for foam, opacity and wave height
• Transparency mask to hide the water inside objects such as boats
• Buoyancy API to have objects float on the water surface. Integration with Dynamic Water Physics 2
• River mode for spline meshes (such as R.A.M.)
• NEW! Distance normals (tiling reduction)
Includes
• Tropical beach demo scene
• Several pre-configured water materials
• Pre-made foam and normal map textures
• Utility to create subdivided plane/circle mesh assets
• Set of particle effects designed for gameplay and environment enhancement (flipbooks with normal maps)
• Water Grid component, creates water tiles which can follow a specific transform
NEW
1.0.8
Added
- Distance normals feature, blends in a second normal map, based on a start/end distance.
- Distance fade parameter for waves. Waves can smoothly fade out between a start/end distance, to avoid tiling artifacts when viewed from afar.
- Planar Reflections, option to specify the renderer to be used for reflection. This allows a set up where certain render features aren't being applied to the reflection
Changed
- Planar Reflections inspector now shows a warning and quick-fix button if the bounds need to be recalculated.
- Material section headers now also have tooltips
- Water Grid improvements, now only recreates tiles if the rows/columns value was changed
Fixed
- Issues with DWP2 integration since its latest update
Homepage
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