b/imfamous by imfamous

Unity - BOXOPHOBIC - The Vegetation Engine v2.4.1

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Unity - BOXOPHOBIC - The Vegetation Engine v2.4.1

Requirement: Unity 2019.1.0 or higher | File size: 232 MB

The Vegetation Engine is a set of high quality vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team.

Features
● One-click Scene setup
● One-click Prefab conversion and revert
● Automatic Mesh, Material, and Textures conversion
● Prefab Converter Presets and API
● Prefab Settings Presets and API
● Full source code included
● Debug shaders Included
● Set the Material setting for multiple prefabs at once
● Save and reuse the Material settings
● Easy to use Hub to switch render pipelines or add shader features
● Regular Prefabs, Meshes, and Materials output after conversion
● Prefabs can be placed as Scene GameObjects or Terrain Trees
● NEW! GPU Instancing support for elements
● Dynamic Wind and Turbulence
● Dynamic Vegetation Interaction
● Dynamic Seasons
● Global Overlay (Snow, Sand, Dust)
● Global Wetness
● Global Healthiness (for subsurface control)
● Global Distance-based Size Fade
● Element Shaders for detailing and customizing motion interaction, motion flow, motion direction, wind power, tinting, overlay mask, wetness mask, size and leaves amount (Mesh and Particle support)

Shaders
● Amplify Shader Editor graph included
● Amplify Base Function with over 50 options to create your own shaders with the options you need and the optimizations required for your project!
● Highly optimized and customizable
● Standard and Subsurface Lit optimized shader models
● Foliage, Grass, and Billboard vegetation shaders
● Grass Motion highlight tint support
● Noise and Gradient Tint support for the vegetation shader
● Grass Perspective Correction when viewed from the top
● Grass Baked Pivots support for correct bending and interaction with large meshes
● Bark shaders with vertex paint and height based blending support
● Props shaders with vertex paint and height based blending support
● Props shaders with top/down projection and height based blending support
● Deferred Subsurface approximation support!
● Forward high-quality transmission Subsurface support!
● Batching support for all shaders (with limited features)!
● Detail and Height Based texture blending
● Forward and Deferred support
● VR, Perspective and Orthographic support
● SRP Batcher and DOTS Instancing support
● Zero Global Keywords used (2019.1+)
● Opaque and Transparent render modes
● Default, Mirror, and Flip Normal modes (Identical to HDRP materials)
● Front, Back, and Double-Sided cull modes
● Alpha and Premultiply blending support
● Alpha Cutout support

Limitations
● SM2 devices are not supported
● Beta and Alpha Unity versions are not officially supported
● Scalable Ambient Obscurance is not supported in Forward Rendering
● Billboard Renderers from Speedtree7, Tree Creators, and CTI are not supported. Speedtree7 billboard faces are not supported!
● TVE is designed to work with instancing, static batching support is limited
● TVE can be heavy on mobile, only high-end devices are recommended
● TVE is not a placement tool, it is a vegetation unification/detailing tool
● TVE is not a rendering engine, the assets rendering will not have better performance over Unity's Standard/Lit shaders with Instancing enabled

NEW

Version 2.4.1(current)
Notes

- Due to a bug introduced in 2.3.0/2.4.0, the colors can look darker now, but they will match the previous versions!
Improvements
- Core: Volume buffers are no longer required if elements are not used (can save some video memory)
Fixes
- Core: Fixed linear color space Color buffers not being gamma-corrected

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