Phoenix Point Danforth-HOODLUM
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Genre: Casual, Indie, Simulation
Developer: Big Cheese Studio
Publisher: Big Cheese Studio, PlayWay S.A.
Language: Anglais, Français, Italien, Allemand, Espagnol, Polonais, Chinois simplifié et Russe
Release Name: Phoenix_Point_Danforth-HOODLUM
Size: 15.7 GB
Release Description
With the next major update for Phoenix Point, which we’re calling “Danforth,” rapidly approaching, we’d like to give you the rundown on the features and changes that you can expect to see.
IMPORTANT INFORMATION: Due to the changes made to tactical missions, any mid-mission saves may be invalidated. Should you try to load a save-game made during a tactical mission, you may be sent back to the auto-save made before the mission began.
We advise any players with ongoing campaigns to complete any missions in progress and make a new save on the Geoscape before applying this update.

Feature Changes
Scavenging Sites Rework and Overgrown Environments
Scavenging sites are now bigger and split up into three types based on the objective.
Recovering resources
Rescuing soldiers
Recovering vehicles
Players can encounter any one of these three types of scavenging site missions and they’ll have to complete the objectives while fending off against constant enemy reinforcements.
Later in the game, players will encounter the Overgrown variant of the scavenging sites which offer better rewards.
Pandoran Citadels Rework
Pandoran Citadels are now bigger and have a more labyrinthian design with high walls blocking the players’ line of sight.
Weapon and ammo crates can now be found in Citadels as well as alien structures.
Scylla Rework
The Scylla has more Hit Points and more armour on each body part. Disabling any of its body parts results in more stacks of Bleed damage.
Personnel Recruits
Players can now recruit soldiers from the Personnel section after researching Haven Recruitment Protocols. These soldiers won’t have armour or weapons and will refresh every 3 days.
Dismissing Soldiers
Players now have the option to dismiss any of their units at any time by selecting them through the Personnel screen
Haven Defense Resident Soldiers
When defending a Haven, players will now find resident soldiers fighting with the attacking forces. If a player unit comes close to a defending unit, the player will gain control of that unit for the rest of the mission.
Haven Defense Starting Mist
If a haven is covered by mist in the Geoscape then there will also be mist after loading into the map itself.
Bug Fixes
Enemies stuck in the environment will now die if they can’t move at the start of their turn
Fixed a hang when disabling one of the Chiron’s legs
Fixed an issue where after loading a Geoscape save the player wouldn’t be able to move their selected aircraft
Fixed a hang after a Mutog attacked an enemy close to an exploding barrel
Fixed a hang after a friendly soldier died from bleeding out
Fixed a hang after a Mindfragger attempted to mind control a vehicle
Fixed a hang after a Triton was hit by a fire grenade
Fixed a hang after a friendly unit was killed by a melee attack and the unit dropped a specific item
Fixed a hang after an enemy moved and discovered several units and objectives
Fixed a hang after an overwatch shot destroyed an enemy unit’s weapon
Fixed a hang after an enemy tried to heal an ally that was killed by an overwatch shot
Fixed an issue where landing with a Jet Jump on certain platforms would instantly kill the player’s unit
Fixed an issue where the player’s containment was emptied after loading a Geoscape save
Fixed an issue where Mindfraggers would lose their collision after attaching to a unit
Fixed an issue where enemies would spawn inside certain environments’ props
Fixed an issue where vehicles had no collision with certain environments’ props
Fixed an issue where destroyed havens would remain in the Geoscape’s objectives
Fixed an issue where the remove Mindfragger ability can take upwards of 15 seconds to complete
Fixed an issue where certain weapons couldn’t reload even if the unit has ammo in its inventory
Fixed an issue where switching from the Equipment to the Manufacturing screen and then to the Personnel screen would cause certain pieces of equipment to disappear
Fixed an issue where the Yugotthian Entity can cause 0 damage with its Mark of the Void ability
Fixed an issue where the research for Alien Citadels was unlocked by destroying a Nest
Fixed an issue where the objective buttons in the Geoscape were smaller than their icons
Fixed an issue where the “Tab” key didn’t work in the Free Aim mode
Fixed an issue where a character info screen with random characters and symbols would randomly appear in the tactical portion of the game
Fixed an issue where loading a save during the Geoscape tutorial would not update the objectives and the tutorial couldn’t be finished
Fixed an issue where a Scylla’s movement can be heard during the cinematic after loading into the mission
Fixed an issue where the evacuation zone for some Synedrion maps was placed in the middle of the map
Fixed an issue where the “Replenish All” button wasn’t greyed out after replenishing all of the items
Fixed an issue where the right Ctrl button couldn’t adjust the overwatch’s width
Fixed the “Hide Helmet” text not fitting in its UI box within the Customization screen
Fixed an issue where the “Will Points” text spilt out of its UI box in certain languages

SYSTEM REQUIREMENTS
Minimum
Operating system: Win 10, 8 and 7 SP1 + (64 bit)
Processor: Intel Core i3 / AMD Phenom II X3
RAM: 8 GB RAM
Graphic card: Nvidia GeForce GTX 660 / AMD Radeon R9 270
DirectX:: Version 11
Audio: Direct Sound compatible sound card
Recommended configuration
Operating system: Win 10, 8 and 7 SP1 + (64 bit)
Processor: Intel Core i5 3 GHz / AMD FX series 3.2 GHz
RAM: 16 GB RAM
Graphic card: Nvidia GeForce GTX 1060 / AMD Radeon R9 390X
DirectX:: Version 11
Audio: Direct Sound compatible sound card
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