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Unity Virtual Reality Projects, Second Edition

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Unity Virtual Reality Projects, Second Edition

English | 2018 | ISBN: 1788478800 | 481 Pages | PDF | 21 MB

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.

Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity.

What you will learn:

Create 3D scenes with Unity and other 3D tools while learning about world space and scale
Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream
Interact with virtual objects using eye gaze, hand controllers, and user input events
Move around your VR scenes using locomotion and teleportation
Implement an audio fireball game using physics and particle systems
Implement an art gallery tour with teleportation and data info
Design and build a VR storytelling animation with a soundtrack and timelines
Create social VR experiences with Unity networking

If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.