b/learning-path by booms

Programmable Agents (The Algorithms Scribe Book 2)

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Programmable Agents (The Algorithms Scribe Book 2)

38 pages | Oct 2017 | English | ASIN: B0763MMWPW | AZW3 | 169 KB

This is the second issue of the Agents Section. In this issue I teach you how to create a class to define the data of a simple task and the methods needed to process it. I also teach you how to create a class to define an agent capable of performing tasks in a sequential manner, with all the necessary methods to be able to define both the tasks performed and the order in which to perform them. All this is explained by a simple example for the Unity environment.